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Mobile app business ideas with real earning potential

Mobile app business ideas with real earning potential

Non-technical founders who want to build mobile apps have historically faced a steep barrier: hiring expensive developers, coordinating complex projects, and waiting months for results. That barrier has collapsed. What once required $40,000 or more and months of back-and-forth with agencies can now be accomplished by solopreneurs on budgets under $2,000.

This article identifies which app categories generate documented revenue for indie builders, the monetization models that produce the highest returns, and realistic cost expectations based on verified founder experiences. Non-technical founders now have a viable path to profitable mobile apps by choosing the right category, applying proven monetization models, and managing development costs strategically.

Why 2025 created ideal conditions for non-technical app builders

Two developments in 2025 changed the math for non-technical founders: non-gaming apps overtook gaming revenue for the first time, and AI tools compressed development costs to a fraction of what they used to be.

Annual mobile industry data shows that consumers spent more on non-gaming apps than games for the first time in 2025. The shift toward non-gaming app spending matters because gaming commands high user acquisition costs ($2-5+ per install for casual games) and intense production value expectations. Health apps, habit trackers, and productivity tools have lower barriers and can be built by solo developers.

Development costs dropped to under $2,000 for simple apps, compared to the $40,000+ that traditional agency builds once required. A solo developer launched Habit Pixel in May 2025 and reached $1,000 in monthly recurring revenue (MRR) within 8 months with zero initial development budget, using AI tools like Claude for multi-language localization.

Where is demand heading? Enterprise technology forecasts predict that 40% of enterprise applications will feature integrated AI agents by 2026, up from less than 5% in 2025. That same demand is filtering into consumer apps, and the builders who move first in underserved niches will have the strongest positions.

With development costs now manageable, the critical decision becomes which app category to pursue, and which categories have enough documented revenue to justify the investment.

App categories where indie builders are earning real revenue

Three categories offer documented revenue potential for solo builders: Generative AI, Education, and Health/Fitness apps. Each one combines strong market growth with proven accessibility for non-technical founders.

Here is what makes these categories different from gaming or social platforms:

  • API-based development: You can build AI apps by wrapping existing models in a useful interface, rather than training your own
  • Multiple monetization paths: Subscriptions, one-time purchases, and hybrid models all work
  • Lower production barriers: A solo builder can ship a polished app without a team

Generative AI applications

Mobile app spend analysis shows generative AI apps generated $824 million in 2025 with roughly 50% year-over-year growth, making them the fastest-growing category on Android. Growth projections estimate consumer spending on generative AI apps could exceed $10 billion by 2026.

The technical barrier is lower than it appears. API-based services like OpenAI and Anthropic mean you don't need machine learning expertise. You need domain knowledge about a specific problem and the ability to wrap AI capabilities in a useful interface. That said, building effective AI apps still requires learning how to write good prompts, manage costs, and handle edge cases. AI coding assistants like Claude and ChatGPT can handle much of the technical heavy lifting, and platforms like Anything let you add AI capabilities to your app without managing API keys or backend infrastructure.

Education and e-learning

The e-learning market reached $325 billion in 2025 according to multiple market research firms. Industry projections estimate the market will exceed $665 billion by 2031, with mobile-first platforms driving much of that growth.

Viable niches include:

  • Professional certification test preparation: Recurring demand, clear monetization through course fees
  • Microlearning for corporate onboarding: Short sessions that fit into busy schedules
  • Gamified learning for niche skills: High engagement and retention through progress mechanics

Education apps support multiple monetization approaches. Subscription models work well for ongoing learning platforms, while one-time course purchases suit self-contained certification prep. The key is matching your pricing model to user expectations in your specific niche.

A medical student built an AI-powered CPR training tool using Anything while still in school. The app charges $85 per month per user for subscription access, and it's live on the App Store generating recurring revenue. The student didn't take a year off to learn iOS development or raise money to hire a team. They described what they wanted to build, and Anything's built-in infrastructure handled authentication, payments, and App Store submission automatically.

Health and fitness

Market research values the fitness app market at $12.12 billion in 2025, projecting growth to $33.58 billion by 2033. The subscription model is proven here, and it works particularly well because fitness is an ongoing commitment rather than a one-time purchase. Users expect to pay monthly for accountability, updated content, and tracking features that evolve with their progress.

One solo founder built GymStreak to $2.5 million in annual recurring revenue (ARR) as a one-person project. Shotsy, built as an indie side project, grew into the most-trusted app for people on GLP-1 medications and eventually raised $2 million in venture funding.

Proven revenue models from verified indie builders

Understanding market opportunity matters, but what matters more is whether real builders are earning real money. The following examples span habit tracking, portfolio strategies, and platform businesses, with founders who shared their numbers publicly.

Habit tracking apps

HabitKit generates $30,000 per month during peak seasons and roughly $15,000 per month during summer. Founder Sebastian Rühl became a full-time indie hacker in 2024. His primary growth strategy is App Store Optimization, and his growth and revenue come almost entirely from ranking well in the App Store and Google Play.

Portfolio strategy

One indie builder generates $185,000 MRR across his app portfolio, with success grounded in building for distribution first through TikTok trends, influencer partnerships, and user-generated content.

Successful indie developers increasingly use a portfolio approach. Rather than betting everything on a single app, builders like Connor Burd diversify across revenue streams and increase their chances of finding product-market fit. A finance professional in Japan took a similar approach, building multiple AI-powered finance tools on Anything and generating $34,000 in revenue. The portfolio model works because each new app teaches you what resonates, and the ones that gain traction can be expanded while the others require minimal maintenance.

Monetization strategies that produce the highest returns

Which pricing models actually work best? Aggregate data from subscription analytics platforms reveals two clear patterns: hybrid models combining subscriptions and in-app purchases deliver the highest returns, and premium pricing consistently outperforms mid-tier options.

Subscription analytics research shows that hybrid monetization approaches combining subscriptions and in-app purchases let apps expand revenue without disrupting the core paywall experience. Rather than choosing one model, the top-performing apps layer multiple revenue streams together.

Premium pricing delivers 7 times higher lifetime value than mid-tier pricing options. The reason this works is that premium-priced apps attract users who value the product enough to pay more, and those users tend to stick around longer and engage more deeply. Solopreneurs should test premium positioning rather than defaulting to mid-market prices.

Analysis of AI app performance shows that AI apps generate $0.63+ in revenue per install (RPI) at 60 days, doubling the overall median of $0.31. That gap represents a real opportunity for builders entering the AI app space.

Conversion benchmarks

Understanding baseline conversion rates helps you set realistic expectations and identify where your app over- or under-performs. Industry benchmarks for subscription apps provide median download-to-trial conversion rates across categories:

  • Health and Fitness: 24.1%
  • Education: 21.0%
  • All Categories: 20.3%
  • Productivity: 18.3%

One critical pattern to note: 80% of trials occur on the same day as app installation, which makes the Day 0 user experience the most important conversion factor. If your onboarding flow is confusing or your value proposition takes too long to demonstrate, you lose most potential subscribers before they ever see what your app can do. Anything's built-in authentication and payment processing help here because users can sign up and start paying within the same session, with no manual Stripe configuration or OAuth troubleshooting slowing things down.

What it actually costs to build and launch

Simple apps cost $0 to $2,000. Medium-complexity apps run $1,600 to $5,000. Those figures reflect actual costs reported by verified indie developers, including development tools, platform fees, and initial marketing. Understanding realistic budget expectations prevents both underspending and overspending.

Simple apps: $0 to $2,000

The Habit Pixel case demonstrates that single-feature apps can launch with minimal initial budget. A solo founder documented on r/buildinpublic completed their launch in 5 months with only $1,600 in total savings and zero advertising budget. Tools like Anything compress this timeline further by handling infrastructure automatically, so your budget goes toward the product rather than configuring databases and payment processors.

Medium-complexity apps: $1,600 to $5,000

Apps with multiple features, light backend requirements, or workflow automation typically fall into this range. This budget covers premium design tools, paid API integrations for features like payments or analytics, and potentially contractor support for specific technical challenges. AI-assisted development compresses costs and timelines significantly compared to traditional agency-based approaches, and platforms with built-in infrastructure eliminate the need to budget separately for hosting, databases, and authentication services.

App store fees and timelines

Apple charges $99 annually and Google charges a $25 one-time fee. Factor these into your initial budget planning.

For iOS, plan for a typical review time of about 1 to 2 days, though first-time submissions and more complex apps may take longer. For Android, plan for 7 to 10 business days. Cloud-signed App Store submission, which Anything provides, eliminates the certificate management and provisioning profile setup that blocks most non-technical builders at this stage.

Platform strategy: start with iOS

App revenue data shows iOS generated $103.4 billion in revenue versus Android's $46.7 billion in 2024, producing 2.2 times more revenue per user despite representing only 27% of download volume. Each dollar you spend on iOS user acquisition produces more revenue than the same dollar on Android, which makes iOS the optimal testing ground for product-market fit before expanding. Anything builds both mobile and web apps from the same project, so when you are ready to expand, you can reach Android and web users without rebuilding from scratch.

Finding your niche without guessing

Building the wrong product at any budget wastes time and money. Rather than trusting claimed underserved niches, validate before building. The following framework takes 48 hours and costs almost nothing.

The 48-hour validation framework

  1. Identify a community with 50,000+ active members expressing specific pain. Reddit, Facebook Groups, and niche forums all work. You are looking for repeated complaints about the same problem, not general interest.
  2. Create a landing page and drive 100+ targeted visitors. Use the community you found to share a simple page describing your proposed solution. Track how many people sign up for a waitlist or express willingness to pay.
  3. Measure the response: 10%+ signup rate plus "would pay $X" responses equals green light. Anything below that threshold means the idea needs refinement before you write any code.

Validate your approach before committing development time. A weekend of testing saves months of building something nobody wants.

Your action plan for building a profitable mobile app

The evidence throughout this article supports a clear path. Here are your specific next steps:

  1. Choose your category based on documented revenue, not hype. Generative AI, education, and health/fitness apps have the strongest track records for indie builders. Pick the one closest to your domain expertise.
  2. Validate in 48 hours before you build. Run a landing page test with 100+ targeted visitors. If you don't hit 10%+ signup rates, pivot before writing any code.
  3. Block time for development, and use AI tools to compress it. Use AI development tools to handle the technical complexity so you can focus on the product itself.
  4. Build subscriptions into your model from day one. Subscription-first approaches with premium pricing deliver significantly higher lifetime value, and platforms with built-in Stripe integration let you start charging from your first version.
  5. Consider a portfolio approach. Rather than betting everything on a single app, successful indie hackers are building multiple apps to diversify risk and increase chances of finding product-market fit.
  6. Focus on iOS first. With 2.2x higher revenue per user, your limited resources generate better returns on Apple's platform.

The combination of AI-assisted development, proven monetization strategies, and the historic shift from gaming to utility apps has created a window for non-technical founders. The technical barrier to building has collapsed. The barriers that remain are distribution strategy, market validation, and retention, and those are problems your domain expertise is built to solve.

Start building with Anything to turn your domain expertise into a production-ready app. Anything handles the infrastructure you would otherwise spend months configuring: payments, authentication, databases, hosting, and App Store submission. You focus on the product and your first paying customer.