
Your first app doesn't need to be impressive—it needs to be finished. That's because completion builds confidence in a way that planning never does, and simple apps can still make real money. The technical barriers that used to stop beginners are now handled automatically by tools like Anything.
Most beginners start with their dream app—the one they've been sketching in notebooks and describing to friends. Then they hit a wall. Features multiply, the database doesn't connect, and three weeks later, the project sits abandoned in a folder called 'app-v2-final-FINAL.'
Here's what actually builds confidence: building and launching something simple and seeing it work.
This guide gives you eight simple app ideas for beginners, designed for exactly that—ideas narrow enough to launch in weeks and practical enough to teach you the whole build cycle.
Why simple apps are the best first apps
There's a reason experienced builders tell beginners to start small, and it's not because simple apps are easier to build. It's because launching an app—any type of app—teaches you more than planning something ambitious ever could.
When you complete a project, you learn the entire build cycle: how to go from idea to working product, how to test it, how to fix what breaks, and how to get it into someone's hands. An unfinished complex app doesn't teach you any of that. You just learn how to start things.
Simple apps also make money. The CPR training app, which earns $85/month per user, isn't complicated—it's focused. It solved one problem well enough that people paid for it. A narrow scope doesn't limit revenue potential; it often increases it because you can actually launch and start learning from real users.
Apps like Slopes started as a passion project by a solo developer and now serve over 5 million users. At the same time, Google Play's #WeArePlay program has spotlighted 300+ developer success stories, including solo founders whose apps reached millions of users.
The other thing that's changed is how much faster you can build now. AI tools dramatically reduce development time, allowing more people to afford to experiment.
The infrastructure that used to take weeks or even months to set up—authentication, databases, payments, hosting—now comes built in with platforms like Anything.
You don't need to understand webhooks or database management to launch something real. You describe what you want, see what the AI builds, and refine from there—a few rounds of back-and-forth until it works the way you imagined.
How to choose your first idea
Not every idea works well for a first project. The best beginner apps share four characteristics—and when multiple ideas qualify, a few tiebreakers can help you decide.
The four criteria
- Single purpose. Good first apps solve one problem clearly. Not 'a productivity suite' but 'a place to track my daily habits.' Not 'a social platform for fitness enthusiasts' but 'a log for my workouts.' When you can describe your app in one sentence without using the word 'and,' you're in the right territory.
- Familiar territory. The best beginner apps solve problems you personally understand. If you're the target user—or you know the target user really well—you don't have to guess what features matter. You already know what 'done' looks like because you've wished for this app yourself.
- Shippable scope. Can you reach 'done' in weeks, not months? This is the most rigid constraint to enforce because every idea wants to grow. But your first app should be small enough that you can see the finish line from the starting point. If you're not sure whether it's too big, it probably is.
- Low dependency. Apps that require complex external integrations, third-party approvals, or specialized APIs add friction that can stall your project. For a first build, stick to ideas that can function independently. You can add complexity later once you've proven you can launch.
When multiple ideas qualify
If several ideas pass those four criteria, here's how to break the tie.
- Pick the one you'll actually use. Building something for yourself means you get immediate feedback every time you open the app. You'll notice what's missing, what's annoying, and what works—without waiting for someone else to tell you.
- Choose boring over exciting if boring means you'll launch. Building and launching your first app is what builds confidence. Your exciting idea can be your second app, after you've proven to yourself that you can complete something.
- Go with the one you can picture most clearly. If you can see the finished app in concrete detail—what screens it has, what you click to do the main thing, how it feels to use it—you're ready to build. If the vision feels fuzzy, the idea might need more time to develop.
And remember: your first app isn't a commitment to a direction. It's just practice that happens to produce something tangible. You can always build the dream app later.
8 simple app ideas for beginners
Each of these ideas meets the criteria above: single purpose, familiar territory, shippable scope, and low dependency. Pick one that resonates with a problem you actually have—or one that someone you know would use.
Personal utility apps
These are apps you'd build for yourself first. They're the easiest to design because you already know what you want.
1. Daily journal with prompts
A simple journaling app that gives you a question or prompt each day, stores your entries by date, and lets you look back at what you wrote. The core is just text entry and date organization—everything else is optional.
Why it works for beginners: You're the user, so you know exactly what matters. The data model is simple (entries with dates), and there's no complicated logic. You can start with just 'write and save,' then add prompts and reminders through follow-up conversations with the AI as you figure out what's missing.
2. Habit tracker
An app where you define a few habits you want to build, check them off each day, and see your streaks over time.
Why it works for beginners: The interface is mostly checkboxes and dates. The logic is straightforward: Did you do the thing today, yes or no? You can add streak calculations, reminders, or stats later, but the core version can launch in a few weeks.
3. Personal budget snapshot
A lightweight expense tracker where you log purchases, assign categories, and see weekly or monthly totals. Not a complete accounting system—just enough to answer 'where did my money go this month?'
Why it works for beginners: You're solving a problem you probably already have. The data is simple (amount, category, date), and the output is basic math. No integrations required—just manual entry and a summary view.
Tools you'd use yourself
These apps organize information you already care about. They're slightly more structured than pure utilities but still personal enough that you understand the use case deeply.
4. Recipe keeper
A place to save recipes you like, search by ingredient, and maybe plan meals for the week. Most recipe apps are bloated with ads and life stories—yours can just show the recipe.
Why it works for beginners: The data structure is consistent (ingredients, instructions, maybe a photo), and the search feature teaches you functional patterns. You can start with just 'save and browse' and add meal planning later if you want.
5. Reading list tracker
An app to track books you want to read, books you're reading, and books you've finished. Add notes, ratings, and maybe quotes you want to remember.
Why it works for beginners: If you read, you already want this. The data model maps cleanly to how you think about books (title, author, status, notes). You can launch a working version quickly and refine it based on how you actually use it.
6. Workout log
A simple way to record exercises, sets, reps, and weights, then see your progress over time. Not a fitness social network—just a log that helps you remember what you did last week.
Why it works for beginners: The structure is repetitive (exercise, sets, reps, weight), which makes it easy to model. Progress tracking adds a visual payoff that keeps you motivated to use your own app.
Apps for people you know
These ideas solve problems for specific people in your life—friends, family, or communities you're part of. Building for someone you know gives you instant feedback and a real user from day one.
7. Local event board
A simple listing of events for a specific community: your neighborhood, a hobby group, a school, or a local organization. People can see what's happening, when, and where.
Why it works for beginners: The scope is naturally limited by the community you're serving. You don't need to solve event discovery for everyone—just make it easy for your specific group to know what's going on. Start with a list view and add features based on what people actually ask for.
8. Client intake form
If you or someone you know runs a service business, this app collects information from new clients, stores their responses, and sends a confirmation. It replaces the awkward 'fill out this Google Form and then email me' workflow.
Why it works for beginners: You're solving a real business problem for a real person, which means you get immediate feedback on whether it's useful. The flow is linear (fill out form, submit, confirmation), and it teaches you how to handle form data and basic notifications.
From idea to launch: what the process looks like
Once you've picked an idea, the path to launching is simpler than you might expect. Here's the general flow.
- Describe your app in plain language. Write down what it does in a few sentences, as if you're explaining it to a friend. What's the main thing someone does with it? What happens when they do that thing? This becomes your starting point for building.
- Build the core flow first. Focus on the one screen or interaction that does the main thing. For a habit tracker, that's checking off today's habits. For a journal, it's writing an entry. Everything else—settings, history, stats—comes after the core works.
- With a platform like Anything, you're not writing code—you're having a conversation. Describe your idea, see what the AI builds, then tell it what to change. Maybe the layout isn't quite right, or you want the button in a different place, or you realize you need a feature you forgot to mention. That's normal.
- Building an app is collaborative. It usually takes a few rounds of back-and-forth before things click. The platform handles authentication, databases, and hosting automatically, so your energy goes into shaping the product rather than fighting the infrastructure.
- Test it yourself, then with one other person. Use your app for a few days. Does it do what you expected? What's annoying? What's missing? Then give it to one person who isn't you and watch what confuses them. Real usage reveals problems you'd never find by thinking.
- Launch it—even if it's rough. A live app that's 80% there beats a perfect app that never launches. Launching it forces you to confront real constraints and honest feedback. It's also the moment that transforms you from 'someone who's building an app' to 'someone who built an app.'
- Learn from real usage, then improve. Once your app is live, you'll see what matters and what doesn't. Some features you thought were essential will go unused. Some tiny annoyances will drive you crazy until you fix them. This feedback loop is where the real learning happens—and it only starts after you launch.
Your first app is proof, not product
Once you've launched one app, the second feels less daunting. You know what the process looks like, you know you can push through the stuck parts, and you know that "done" is actually reachable.
The longer you wait for the perfect idea or the right moment, the more you reinforce the belief that building apps is something other people do. Every week you spend planning is a week you could have spent learning from a real product with real users telling you what actually matters.
So pick one idea from this list—not the most exciting one, but the one you can finish. Start building your first app with Anything, give yourself a few weeks and see what happens.


